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Need for Speed (spoiler free)

Need for Speed came out two weeks and some change ago and I just got around to seeing it. A lot of the reviews floating around are bashing it for how absurd it is, how unrealistic it is, and… I don’t know, I stopped reading the reviews because it was apparently it was either written by someone who complains about everything or it was an attempt to get page views — and ad revenue. So what’s the big to-do with EA’s Need For Speed?

Simply put, it’s Need for Speed. I’m not being redundant, I mean that it’s the movie adaptation of the video game. If you’ve ever played the later Need for Speed games like Carbon, Undercover, and The Run you should know what to expect from the movie. The games feature exotic cars being raced through the city and countryside, sometimes being chased by cops, with segments of the game loosely tied together with thin-at-best plots. That’s the movie.

To put it another way, Forza, Gran Turismo, and rFactor are simulators. You’re put in a real-world car that acts like a real-world car on a real-world (or at least realistic) track and everything is very realistic and reasonable. Then there are games like Need for Speed, Ridge Racer, and Crazy Taxi. You drive around like a lunatic throwing realism to the wind with a grin on your face. Are these games bad because they’re not realistic? No, they’re fun and worth playing based on their own merits and the movie is worth watching for the same reason. Sure it isn’t Gone in 60 Seconds but who cares? The Fast and The Furious movies are beyond absurd (the safe in Fast & Furious?) but no one called bull- on that. Or the runway in Fast 6? It was a laughing stock but we still love it.

Need for Speed is a movie with a lot of awesome cars doing awesome stuff; there’s explosions and a guy gets punched in the face; there’s a pretty girl with a cute accent. Then there’s more awesome cars and explosions. It’s by no means a great movie but it’s entertaining and it achieved what it set out to do.

Drift Photography Basics part 1

When the 2014 drift season officially starts it will mark my fourth year shooting at Evergreen Drift and Formula Drift. Four years isn’t a lot of time, especially compared to the heavy hitters in the game. It’s long enough for me to at least see the mistakes that are made ad nauseam, largely because I made all of them too. Once they’ve been pointed out it’s pretty obvious. Luckily they’re all easy to fix as long as you don’t fall into bad habits.

These articles assume you have a basic understanding of the exposure triangle (shutter speed, aperture, and ISO) and are at least somewhat familiar with using your camera in full manual mode. The Art of Photography channel on YouTube has an excellent series of videos if you need to brush up on the basics.

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